Weather Ball: Normal: 50: 100: 10: Moves power and type changes with the weather. Water Spout: Water: 150: 100: 5: The higher the users HP, the higher the damage caused. Water Sport: Water-15: Weakens the power of Fire-type moves. Water Pulse: Water: 60: 100: 20: May confuse opponent.The rubble and water from the blast smashed windows and damaged cars parked nearby. DMG HCL Background and Benefits DMG is an abbreviation for dimethylglycine, an amino acid with the chemical formula (CH3)2NCH2COOH.Burst water main creates 5-story spout, destruction in Russian city (VIDEO) A water main burst in Rostov-on-Don, in southwest Russia, created a huge spout reaching the top of the five-story building close to it. DMG is produced in cells as an intermediate in the metabolism of choline to glycine. Was not getting the crit from shark either when doing this.DMG is a non-protein amino acid found naturally in animal and plant cells.And everyday that passes i have less trust in those dummies. And this was on the dummies. I used em both with HT, with the PI applied, with bubble, and w/out any of that stuff and lance always hit harder. Also lance was almost always hitting harder then shark for me.
![]() Water Spout Dmg How To Find OutMaybe I should get a stopwatch. A waterspout is a tornado that forms over open water and may have.Have you noticed in your parses if they hit at the same time? I'm not sure exactly how to find out the total cast time in a parser, lol. Are they strong enough to really do damage The boat is severely damaged and you may drown. My main party team has tight formation and travels together with blizzard, surf, and. Exif viewer for mac latest releasesElectricity has multiple ranged pi casting moves that hit hard.3.) High tide + shark is not giving me that big crit in the description and is outclassed by aqualance.4.) Why do the moves that cost 200 power hit harder than depth charge, 300 power? (Makes depth charge useless)5.) It only takes 2 tsunami strike combos to reset high tide, but it takes more than 2 combos for aquatic arsenal which is a melee (what happened to risk and reward?).5b.) Aquatic arsenal doesn't do the damage of a melee power and is outclassed by tsunami strikes (making it useless).7.) There is a lack of DOTs (waterspout should be one, I mean it is a whirlpool).8.) 3 moves (waterspout, aquatic arsenal, depth charge) are practically useless because of the better options.β β Coming from electricity to water, the gap in damage and effort is pretty big. There are better options for a supercharge generator. A few things I noticed after testing:1.) Shark and waterspout cost the same power, but shark without high tide hits harder than waterspout with its pi bonus (making waterspout useless).2.) Drown being the only ranged crushing move barely does any damage. Theres all these limitations on water while elec can do easier and stronger damage with more range. I wish there was another melee dps ability (has anyone noticed that water's powerset is a lot smaller than most other powers? Only 24 total abilities, although maybe that has to do with the high-tide mechanic extras), since at the moment everything that's DPS-only is ranged.Coming from electricity to water, the gap in damage and effort is pretty big. So if they do it right, it definitely has the potential to be strong dps in raid situations. ![]() If u wanna do pftt with water right now imo at least 4 abilities are a must. My guess is it does less dmg because of the CC. Sharks needs a fix because w/out HT it seems a bit weak but even with HT it doesnt hit hard enough sometimes and doesnt always crit.I like spout as an ability, the way it looks but it also seems weak. A "chance at extra damage"? Im not sure how we finally get more stats under our stat tab like the crit stuff but then get abilities like this that give no info at all. Maybe some tweaks will happen.Btw the description for bubble in damage role is extremely vague. Im of course talking about ranged, not melee. And imo bubble is needed so u are left with 1 spot and the option of shark, spouts, and depth charge. I compare to say atomic where im doing 2 combos, sometimes 3, and it does much better damage. Im using both combos atm (tsunami and ebb) and yea the dmg doesmt match the effort. Its a 300 ability but seems to hit like a 200. Not a huge 1, only slight. Depth charge needs a buff imo. The description cant say its a 5% buff or give the chance % for the extra damage? Is it giving a buff for the entire duration the shield is up or buffing the next ability? I hope a dev can answer this. A "chance at extra damage"? Im not sure how we finally get more stats under our stat tab like the crit stuff but then get abilities like this that give no info at all. βthe bubble seems to give three tics in the 1k to 4k range when performing other attacks it will do no damage if you just stand there is kind of like how the sorc weapon buff used to beBtw the description for bubble in damage role is extremely vague. The description cant say its a 5% buff or give the chance % for the extra damage? Is it giving a buff for the entire duration the shield is up or buffing the next ability? I hope a dev can answer this. A "chance at extra damage"? Im not sure how we finally get more stats under our stat tab like the crit stuff but then get abilities like this that give no info at all. β2 - Drown is a DoT but they should increase the DoT damage by at least 10% more. I clip ebb with tsunami strikes.8.) 3 moves (waterspout, aquatic arsenal, depth charge) are practically useless because of the better options. It works real well for me, since its the only clippable combo and it does more damage than the other 200s.
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